More ideas from Vlad
Making and Preparing a Rock Arch for a Game Engine: Part Two

Welcome to the second part of my tutorial about making a rock arch and then preparing the model for use in game engine. In this part of the tutorial I will cover how to import and visualize your model in UDK (Unreal Development Toolkit.

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Model based on Jeff Simpson’s concept. Modeled in ZBrush, retopology and UV’s in Max. Textures in Mudbox and Photoshop. Rendered in Mental Ray.

Zbrush Video Rock Formation tutorial. Part 2 done - Polycount Forum

LATEST UPDATE for the part 2 and Video is up! Part 3 coming soon! Bare with me. I got a bad cold and english is my second language.