More ideas from Natalya
This is one of a series of teleport effects I made for fun. Rendered in the Firefall game engine.

This was an attempt at making a typical dome-shaped energy shield with a unique silhouette that could be easily identified from a distance. Rendered in the F.

This is "FX I Impact Strike II" by Ross Sharp on Vimeo, the home for high quality videos and the people who love them.

In-game effect designed for and rendered in the UDK engine. No lights - 12 Mesh Particles - 468 Sprite Particles (N/A) Total Tris - Less than 1024x1024 textu...

In-game effect designed for and rendered in the UDK engine. No lights - 12 Mesh Particles - 468 Sprite Particles (N/A) Total Tris - Less than textu.

【新提醒】2016年整理一些u3d特效作品 - 游戏特效 - CGwell CG薇儿论坛,最专业的游戏特效师,动画师社区 - Powered by Discuz!

【新提醒】2016年整理一些u3d特效作品 - 游戏特效 - CGwell CG薇儿论坛,最专业的游戏特效师,动画师社区 - Powered by Discuz!