More ideas from Maksim
UE4, Half/ Underwater (3/ 3) - basic post material set up. Takes the world position of the blueprint, uses its Z height for the waterline. Works out where this position intersects with the camera planes highest and lowest point in the world then outputs this as a float between 0 and 1. The literal float is the near clip distance, which you can get from engine.ini or default engine depending on if it has been modified. Might not work properly if you have the game running minimized.

Half/ Underwater - basic post material set up. Takes the world position of the blueprint, uses its Z height for the waterline. Works out where this position intersects with the camera planes highest and lowest point in the world then outputs t

BLENDER Timelapse: Low Poly Apocalyptic City | SCENE |

Just a simple scene of a city block that has passed its expiration date. 6 hours of modeling and 2 hours of rendering. Check out the finished result here: ht.

Abstract Art in Bender For Beginners - YouTube

Abstract Art in Bender For Beginners - YouTube

hand painted textures - Поиск в Google

hey all, so I started this project to create a handpainted dungeon/forge in viking style (dragons etc.) It is supposed to be for a dungeon runner game but I also want to make it for the use in my portfolio.

Blender & UE4 | 01 | Live Training | Unreal Engine - YouTube

Blender & UE4 | 01 | Live Training | Unreal Engine - YouTube

Blender & UE4 | 01 | Live Training | Unreal Engine - YouTube

Blender & UE4 | 01 | Live Training | Unreal Engine - YouTube

How to Use Blender's new ULTIMATE Shader: Principled — Blender Guru

How to Use Blender's new ULTIMATE Shader: Principled — Blender Guru

Testing blender 2.8 EEVEE

Testing blender 2.8 EEVEE

В этом уроке речь пойдет о наложении текстур, настройке материалов и выборе шейдеров. Также Вы узнаете как создавать карты нормалей (normal map) средствами U...

В этом уроке речь пойдет о наложении текстур, настройке материалов и выборе шейдеров. Также Вы узнаете как создавать карты нормалей (normal map) средствами U...

Create Gorgeous Waterfalls - Blender Tutorial - 03 : Rendering & Compost...

In the third and final part of our Waterfall tutorial series, we setup our smoke simulation, render and composite to finish our scene!

Blender tutorial: Landscape

Blender - Creating a Beautiful Landscape Tutorial

Blender tutorial: Landscape

Blender - Creating a Beautiful Landscape Tutorial