Илья Котельников

Илья Котельников

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Илья Котельников
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Вопрос: Можно ли сделать плоскость с односторонним свечением? Ответ: Да! Смешивая через Mix Closure два материала Emit и Transparent с фактором смешивания Geometry->Backfacing

Вопрос: Можно ли сделать плоскость с односторонним свечением? Ответ: Да! Смешивая через Mix Closure два материала Emit и Transparent с фактором смешивания Geometry->Backfacing

Maybe this is the third try of making Brushed metal Procedurally. here is node set up, Hope you will like it. Happy Blending !!!

Maybe this is the third try of making Brushed metal Procedurally. here is node set up, Hope you will like it.

i7XeZRD.png (Изображение PNG, 655 × 1084 пикселов)

- The Blender Clan

chenglong bao

chenglong bao

https://aeronik.tumblr.com/

https://aeronik.tumblr.com/

show us some of your pixel work

Another submission for Pixel_Dailies. The scorpion is my favourite sprite size Scorpion for Pixel_Dailies

Cycles tests - the new blender CPU/GPU renderer of awesomeness - Page 213

Cycles tests - the new blender CPU/GPU renderer of awesomeness - Page 213

Click image for larger version.   Name:	WDtexture_setup.png  Views:	149  Size:	805.8 KB  ID:	398425

Click image for larger version. Name: WDtexture_setup.png Views: 388 Size: KB ID: 398425

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I would like to know how to create a physically correct mirror material in cycles. How can that be achieved as realistic as possible? From Wikipedia: Mirrors are manufactured by applying a refl.

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One of the projects I am doing is to create a glass with fluid. Now I can find quite some tutorials on how to create the glass, but.

Car Paint Materials: Iridescent Layers / Carbon Fiber / Leather - Page 6

Car Paint Materials: Iridescent Layers / Carbon Fiber / Leather - Page 6

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how to render semi-transparent objects with transparent background as a png with cycles