More ideas from Infrachrom
Blender CGI Updates Página curtida · 1 h · QUICK TIPS: Noise-free Volumetric Lighting by Reynante Martinez Wew... Finally someone figured out this one! Use Camera Ray as Mix Shader Fac to mix Background Shader and Volume Scatter... Happy Blending! Emoticon grin

Blender CGI Updates Página curtida · 1 h · QUICK TIPS: Noise-free Volumetric Lighting by Reynante Martinez Wew... Finally someone figured out this one! Use Camera Ray as Mix Shader Fac to mix Background Shader and Volume Scatter... Happy Blending! Emoticon grin

Ice Cube

I am pretty new to Blender and I made this scene using cycles.

Reflection Catcher

Reflection Catcher

Normal Maps combination

I made a high poly model and then baked its textures onto a low poly model. Now I want to give another normal map's details to the model.

Brecht's easter egg surprise: Modernizing shading and rendering - Page 307

blender volume scatter

Are you fascinated with Silent Hill atmosphere? In this fog tutorial you will discover how to enhance your artworks with the thickest mist.

Build Guide: A Modern Old Camera That Eats Photo Paper

Build Guide: A Modern Old Camera That Eats Photo Paper

Normal Map Combination

I made a high poly model and then baked its textures onto a low poly model. Now I want to give another normal map's details to the model.

Aliased edge around light source in cycles

Often when a mesh light is visible in the camera, the edges are not anti-aliased. No matter how many samples I do, the lamp border always looks jagged and pixelated. Is this a rendering error?