Fallout robots

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Fallout Robots Art, Fallout Robot Concept Art, Atompunk Art, Fallout Robots, Fallout Wasteland, Futuristic Character, Fallout Fan Art, Fallout Rpg, Modern Futuristic

The character concept and final artwork is inspired by the universe of Fallout, one of my all-time favorite franchises. Fan art. Rethinking and correcting gross errors 05/08/2024 my instagram: https://www.instagram.com/nickksy_artist my linkedin: https://www.linkedin.com/in/mykola-prystavskyi-114738257/

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ED-E (pronounced "Eddie") is a companion found in the Divide in 2281. After the New California Republic's successful attack on Navarro, the NCR started searching through the Enclave's technology. While not understanding the purpose of one device, they recognized the symbols on it from those in the Divide and hired the Courier to deliver the package there. The Courier delivered it and left, after which the mysterious device started transmitting codes to the launch computers in the Divide... Fallout New Vegas Ed-e, Medic Outfit, Fallout Robots, Missile Silo, Types Of Robots, Mechanic Jumpsuit, Fallout 2, Fallout Concept Art, Fallout Rpg

ED-E (pronounced "Eddie") is an Eyebot residing in the Divide. He is a mandatory companion of the Courier in the Fallout: New Vegas add-on Lonesome Road. This ED-E was created as a copy of the original ED-E Duraframe Eyebot, manufactured by the Hopeville missile silo bunker's automatic engineering facilities.[1][2] The necessary information to create him was obtained by a long-range scan of the original Eyebot in the Mojave Wasteland.[3][4] After the New California Republic's successful…

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Fallout Fashion, Fallout Robots, Ed 209, Fallout Power Armor, Fallout 4 Mods, The Sentry, Fallout Concept Art, Fallout Rpg, Fallout Game

I had the opportunity to design and create this cool robot for Fallout 4. I wanted to get a bit of an ED-209 vibe but in Fallout fashion. The Sentry Bot is supposed to feel almost insane in its dedication to eradicate enemies and unstable. Even though it packs big weaponry, it will try to come close to the player to try to beat the player physically to death whenever possible. The elements under the armor were fully modeled out for each robot for the purposes of destruction and variety.

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