Dark souls environment art

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a dark forest filled with lots of trees under a cloudy sky, covered in fog

These concepts were done rather late in production, after a lot of initial environment creation was done. The focus here was on lighting, atmosphere, set dressing, and pushing the elements we already had working in the game to really capture Mark's vision for the stage. The premise for the exterior of the Shrine of Storms was that it was a long-forgotten shrine that had once been an ancient battlefield. In the first image, I included an array of swords and armaments stabbed into the ground…

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a tree with no leaves on it in the middle of a foggy day,

Hi! This is a CGI environment inspired by the concepts of Dark Souls, the goal for me was to learn MASH and Arnold. For the first lighting I was trying to have a more realistic look, the general mood is inspired by World War 1 concepts. The second one I tried to create something a bit more cartoonish*, I liked the idea of having a huge moon on the background and tried to do something with it. Hope you like! Cheers

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a person standing in an old building with lots of debris

As new personal work I've decided to remake the Cathedral of Anor Londo with the idea of upgrading the current design and mood. I painted a main shot of the Ornstein and Smough's arena to get a feel of the atmosphere of the scene and then added a secondary shot of the upper floor to further study how to make the scene feel and look more detailed. I also worked some Linearts to give a better idea of my redesigns focusing mainly on architecture and a few key props. The project was done with…

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an image of a bridge that is in the middle of some rocks and water with torches coming out of it

Responsible for creating the geometry for the bridge and castle façade. This environment was a huge collaborative effort between environment artists as well as other departments. Additional thanks to Patrick Sullivan (https://www.artstation.com/navillus) who did a polish decal and foliage pass on top of the bridge sections. Special thanks to everyone on the Bluepoint Games team! Contributors: Christian de los Santos - Lead Env. Artist (https://www.artstation.com/csantos) Michael Kahn-Rose…

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ArtStation - failed version of Elden Ring Stormveil Castle lol (Fan Art) Environment Painting, Dark Souls 3, Dark Soul, Environment Design, Environment Concept Art, Fantasy Games, Environmental Art, Dark Souls, World Art

Hello, I wanted to share a project which I worked on last months. It's my second attempt to create an environment which is insipired by the Elden Ring Stormveil Castle. Unfortunately it turned out pretty messy with a lot of wrong decisions. I started to redo the complete scene which goes more in the direction of the original Stormveil Castle, which I also stopped because of time issues. But I'm gonna share the WIP result in an other post here on ArtStation. 99% of the meshes are made by…

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