Liliya Hamatgaleeva

Liliya Hamatgaleeva

Liliya Hamatgaleeva
More ideas from Liliya
Ratchet and Clank | ...:

Here is a bit of the art I made for Ratchet and Clank Into the Nexus. I was charged with coming up with the UI art style, Iconography, HUD and In game menu design. This project was an absolute dream to work on. Ratchet & Clank is the property of Sony Co&

Nonstop Knight: The drawing style, lines and shading seems good. Their style is too magical, items are inconsistently sometimes too bright, sometimes too dark and too colorful, this style of glow won't fit us at all. Also their UI menus seem very good, just changing the color of their menus or tracing on top of some of their items might work in our game.

Nonstop Knight: The drawing style, lines and shading seems good. Their style is too magical, items are inconsistently sometimes too bright, sometimes too dark and too colorful, this style of glow won't fit us at all. Also their UI menus seem very good, just changing the color of their menus or tracing on top of some of their items might work in our game.

moba手游

moba手游

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Game Dev, Game Icon, Game Design, Ui Design, Game Interface, Ui Inspiration, Game Concept, Mobile Game, Ui Ux, Logos, Videogames, Cards, Pathways, Interface Design, User Interface Design

Game Gui, Game Icon, Game Design, Ui Design, Layout Design, Game Interface, Poker, Mobile App, Icons, Newspaper, Videogames, Pathways, Interface Design, Mobile Applications, User Interface Design, Page Layout

Game Gui, Game Icon, Game Design, Ui Ux Design, Layout Design, Interface Design, Game Interface, Mobile Game, Ui Inspiration, Page Layout, User Interface Design