Sergey Ggolubev

Sergey Ggolubev

Sergey Ggolubev
More ideas from Sergey
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Well, another tile rock texture, this time all in zbrush. The process was very similar to the first one, but I started with a basic rock model created from polysphere with a voronoi noise (surface option) and dropped in to

Houdini 1_10 (VEX-Array-Loops-Point Cloud)

Houdini 1_10 (VEX-Array-Loops-Point Cloud)

materic

Very simple structure. There must be a kind of wall paint or color to paint the board with oil. I like it, because someone has moved in color. The picture does not stand still. If I could, I would take a pensil and move more in this structure.