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Picked up by CGchips. 2D,3DCG tutorials and 3Dprinter news site. http://cgchips.com/

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So i used this trick to increase intensity of structure. Somebody asked me how i did the balaclavas, so i did this review. But, generaly, this is very usefull trick. You can very easily work with plasticity on your model. You can use it local, if you use mask tool, or copy subtool and projection tool. Is just cool trik for experiment. Here are few screens for demonstrate on example.

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Andrew Hickinbottom. Topology. id_fig08.jpg

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Make high-poly organic models is by modeling it with regular #polygons then subdivide it to achieve a smoother look. You need to start with the larger shapes.

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3c6f9805e38024bada79a2f689763c86.jpg (573×600)

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http://www.zbrushcentral.com/showthread.php?167407-human-anatomy-skin-by-zbrush

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Book 3: Figure Sculpting Volume I: Planes & Construction Techniques in Clay by Philippe Faraut

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