Anton Sample
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Camera morphing houdini / Морфинг камеры в гудини

Camera morphing houdini / Морфинг камеры в гудини

14 December 2017 - Bark, Elouan HARMAND on ArtStation at https://www.artstation.com/artwork/qmyzz

14 December 2017 - Bark, Elouan HARMAND on ArtStation at https://www.artstation.com/artwork/qmyzz

One more project done a while ago with the great Zorba team !  You can see a version that has been slow downed and sound designed here : https://www.youtube.com/watch?v=6cz_cL0orJY  CREDITS: PRODUCTION COMPANY : Zorba Group CLIENT : GALENIC DIRECTOR : Guillaume de Lescazes ART DIRECTION : Guillaume de Lescazes EDITING : Guillaume de Lescazes COMPOSITING : Guillaume de Lescazes 3D GENERALISTS : Klaus SInger PROJECT MANAGEMENT : Anouk van Leggelo

One more project done a while ago with the great Zorba team ! You can see a version that has been slow downed and sound designed here : https://www.youtube.com/watch?v=6cz_cL0orJY CREDITS: PRODUCTION COMPANY : Zorba Group CLIENT : GALENIC DIRECTOR : Guillaume de Lescazes ART DIRECTION : Guillaume de Lescazes EDITING : Guillaume de Lescazes COMPOSITING : Guillaume de Lescazes 3D GENERALISTS : Klaus SInger PROJECT MANAGEMENT : Anouk van Leggelo

This time I had the opportunity to team up with the amazing people of FIRM STUDIO in Paris to create this mechanical ballet who's aim is to present Peugeot's new ATM8 gearbox technology. It was once again an incredible journey, and was simply fascinating to be able to plunge deep into a modern day gearbox. Such talent is just lurking behind each and every bolt, it's insane !  Hope you will all appreciate the somewhat abstract nature of this voyage !    ENJOY !

This time I had the opportunity to team up with the amazing people of FIRM STUDIO in Paris to create this mechanical ballet who's aim is to present Peugeot's…

Hey guys,    Completely forgot about this one. Made this in the summer, but never did a full render or comp of it. Came across it yesterday and I decided it might be interesting enough to share, so threw together a render&comp and here it is!  Hipfile included, in case you're interested in seeing how it all fits together :)    HIP file:  https://gumroad.com/l/underwaterbubbles

Hey guys, Completely forgot about this one. Made this in the summer, but never did a full render or comp of it. Came across it yesterday and I decided it might be interesting enough to share, so threw together a render&comp and here it is! Hipfile included, in case you're interested in seeing how it all fits together :) HIP file: https://gumroad.com/l/underwaterbubbles

quickFlow :: Houdini :: Penrose Triangle :: Modeling - YouTube

quickFlow :: Houdini :: Penrose Triangle :: Modeling - YouTube

VMT 038 - HOUDINI - Modular Multiplication

VMT 038 - HOUDINI - Modular Multiplication

DOWNLOAD: https://www.sidefx.com/tutorials/game-tools-terrain-tools    The two Houdini Digital Assets (HDAs) for converting a heightfield into other data, are two tools that work perfectly together to produce the data you need. The Terrain Mesh ROP will create one or multiple meshes from your heightfield, and the Terrain Texture ROP will render your heightfield into textures. The user gets control over a couple of parameters, which allows the user to get their desired result.

DOWNLOAD: https://www.sidefx.com/tutorials/game-tools-terrain-tools The two Houdini Digital Assets (HDAs) for converting a heightfield into other data, are two tools that work perfectly together to produce the data you need. The Terrain Mesh ROP will create one or multiple meshes from your heightfield, and the Terrain Texture ROP will render your heightfield into textures. The user gets control over a couple of parameters, which allows the user to get their desired result.

Did white water elements here simulation, shading, lighting, rendering.

Did white water elements here simulation, shading, lighting, rendering.

Styleframe for Nissan Pulsar spot. entirely made in AE Trapcode Particular  Studio : Glassworks London  Dir. Johnny Green

Styleframe for Nissan Pulsar spot. entirely made in AE Trapcode Particular Studio : Glassworks London Dir.